WHEREAS, Students that participate in Esports have increased discipline, improved academics, and better connections with their communities [3, 4]; and
WHEREAS, The California Interscholastic Federation, the regulatory body of California high school sports, officially recognizes Esports as a legitimate sport [5], and there are many Esports programs at universities, including University of California — Irvine who offers scholarships to play Esports [6]; now therefore, be it
RESOLVED, That the Student Senate for California Community Colleges urge the California Community College Athletic Association to officially recognize Esports as a legitimate sport;
RESOLVED, That the Student Senate for California Community Colleges urge the California Community College Athletic Association to create conferences and leagues for Esports competitions; and
RESOLVED, The Student Senate for California Community Colleges urge the California Community College Athletic Association (CCCAA ) to develop a curriculum to support the players’ physical fitness, mental health, and in-game performance.
The SSCCC recognizes the growing popularity and impact of Esports in student engagement, community building, and career development. While we were unable to prioritize work on this resolution during the current cycle due to capacity limitations and other pressing organizational priorities, we acknowledge the potential benefits of CCCAA formally recognizing Esports as a legitimate sport. We support efforts to create structured leagues and competitions, as well as resources that promote the well-being and performance of student players. As this area continues to grow, we remain open to supporting student-led advocacy and collaboration with CCCAA in the future to advance equitable access and support for Esports across the California Community College system.